This is Achievo itself, deployed as a permanent test bed. Eleven of the twelve task types and all six reward types are booked here at once — so anything we build is seen working before a real campaign inherits it.
The same three steps every Achievo campaign runs on. Nothing here is a mock-up: the tasks verify for real and the rewards are really issued.
Your Steam account is your identity. We never post anything, and we only read what a task needs to check.
Each task pays XP. Some check your Steam library or wishlist in the background; others happen right on the page, like the quiz or the trailer.
Tiers unlock as your XP total passes them. You never spend XP — it only ever goes up, and a tier you have reached stays reached.
Every reward type is represented: a download, a key from a pool, a code to show at a booth, a prize-draw entry, a choice of prizes, and a pass staff can scan.
Each rung below delivers by a different mechanism, because delivering a prize is the part that varies most between campaigns. The Fast Pass is not on the ladder: it unlocks by completing a set of tasks rather than by reaching an XP total.
A set of desktop wallpapers, delivered as a download link that does not expire.
One key from the pool, assigned to you and nobody else.
Show the code at the booth to collect it.
One ticket in the draw. Winners are contacted by email.
Choose which one you want. We fulfil it off-platform.
Store checks, on-site actions and connected accounts. Every task type the product supports, minus one the catalogue retired.
Own Team Fortress 2 on Steam. It is free, so this proves the ownership check end to end.
Put Bus Simulator 27 on your Steam wishlist.
Rank Bus Simulator 27 in the first five entries of your wishlist.
Half an hour of Team Fortress 2 on the account you signed in with.
Press, beta testers and VIPs are recognised the moment they sign in.
Three questions about Achievo. XP for each one you get right.
Watch it through. The page counts only the time it is actually visible.
XP when someone you invited signs up and finishes their first task.
Scan the printed code. Export the artwork from this deployment's admin console.
Sign in with Discord and the membership check is instant.
XP after you click the confirmation link in the email.
What this environment is, and what it is not.
No. It is a permanent test bed for the Achievo product itself. There are no real prizes here, and nothing you earn will be shipped to you.
The unit you earn by completing tasks. It is cumulative and never spent — it only counts upward, and tiers unlock as your total passes their threshold.
Store checks read Steam in the background and can lag, and a private Steam profile cannot be read at all. A check that fails is reported as a problem with the check, never as you not having earned it.
We read only what a task needs — whether you own a game, whether it is on your wishlist, how long you have played. We never post, and we never see your password: sign-in goes through Steam itself.
A few are waiting on accounts that have not been handed over yet, and one is waiting on a video. They are booked so the mechanism is visible, and they will start working without this site being rebuilt.
Not until the end of 2030. The end date is real rather than switched off, so the product's own time limits are exercised here like they would be on a live campaign.